Now, in Survival Mode, Stimpaks still won't heal you if you have the Determined trait, but they WILL restore crippled limbs. * Fixed a bug with the Determined trait wherein Stimpaks would not heal crippled limbs in Survival Mode. ![]() If it was 40, with Rank 4, you'd now have an 80 chance to steal an item. Your character's current max life looks at total Endurance, as well as level and gives you. With 10 Endurance, you gain 7.5 points per level and will see the extra point come every other level. So 3 health per level at 1 Endurance (minimum). * Fixed a bug wherein the Sanctuary space in the Wasteland was erroneously flagged as edited, causing mod conflicts. Jump to a Perk Pickpocket Rifleman Awareness Locksmith Demolition Expert Night Person Refractor Sniper Penetrator Concentrated Fire About Pickpocket: Each rank of this will increase your chance to steal items by 25, 50, 75 and double what you'd normally see. On level up, you get 2.5 health + half a point per endurance. ![]() Uninstallation: just remove the Fallout 4 Style SPECIAL. Action Points may also be increased through certain foods and chemicals, and by wearing gear that has been made lighter through armor mods. Action Points Each Fallout 4 Character starts with 60 AP, +10 for each Agility they have - so by default, Characters will have 70 on up to 160 at 10 AGI. installation: just extract the content of the file and overwrite the Data folder then enable the mod using the launcher or FOMM. Click to jump to info about that perk: Gunslinger Commando Sneak Mister Sandman Action Boy Moving Target Ninja Quick Hands Blitz Gun Fu Agility Effects. bar in each list, so do make sure you take advantage of the table tools. ![]() * Fixed a bug wherein the Big Game Hunter perk was unobtainable for players with the Adrenaline Junkie perk (the script was checking the wrong perk, if you're curious). this mod disables the intense training perk in favour of the FO4 style SPECIAL training and add 7 new perk just like in FO4. Those looking for a beginners guide to get started with the Fallout 76 should. * Fixed a bug with the Fast Metabolism trait wherein entry point priorities were set incorrectly. * Fixed a bug with the Fast Metabolism trait wherein it would conflict with the final rank of the Medic perk. The Perk Injector will no longer be wasted if you use it when not meeting the requirements. * When you fail to meet a Perk's requirements, another copy of the Perk Injector will be automatically added to your inventory.
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